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Knowledge Service Modeller Provides Knowledge Acquisition Function for Simulation

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Discovery Machine
: 08 April, 2010  (New Product)
Behavioural knowledge capture capability of Knowledge Service Modeller 6.0 provides simulation systems with the ability to automate cognitive knowledge
Capturing the behavioural knowledge of subject matter experts is a vital part of building effective virtual training and simulation environments. The realism of a military training scenario is largely determined by the actions of constructive entities on both an individual and group level. However, current training exercises require large numbers of participants who manually guide constructive entities within the scenario. Stand alone trainers require that instructors operate the constructive entities instead of observing and instructing students.

Similarly, version 6.0 allows realistic behaviours to be created for non-player characters in a video game. Typically, video games create an illusion of intelligence by playing different animations if certain events arise. Discovery Machine questions that paradigm and takes a step closer to true artificial intelligence by allowing creation of logical reactions to avoid an undesirable situation and drive a character.

“Discovery Machine is a leader in developing intelligent behaviours for constructive entities,” says Anna Griffith, CEO of Discovery Machine. “We are now putting that power in the hands of instructors and subject matter experts.”

A need exists for intelligent, automated units that enable effective training without mass participation of active duty players, retired personnel, and instructors. Intelligent agents are the solution to this problem, but have been difficult to construct and deploy, requiring long software engineering cycles and a considerable time investment with an expert to document their knowledge.

The Knowledge Service Modeller enables quick development of domain specific Consoles for intelligent behaviour creation by subject matter experts and instructors. Consoles enable experts and instructors to encode intelligent behaviours on their desktop computers without requiring a computer programmer or complex computer skills. Consoles can be created for a wide range of domains such as command leadership, cultural awareness, and anti-submarine warfare.

Consoles significantly reduce software engineering and knowledge engineering efforts needed to produce and evolve intelligent behaviours for fully automated synthetic entities. The resulting intelligent behaviours are interoperable and can be integrated with existing simulation environments quickly and easily.
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